When this is bigger than Duration + WaitTime the area effect cloud dissipates. For positive values larger than 0x00FFFFFF, the top byte is ignored. The numeric color codes are equal to the hex code of the color converted to a decimal number, or can alternatively be calculated from the Red, Green and Blue components using this formula: Red <<16 + Green<<8 + Blue. This color does not extend, however, to the particles given off by entities who ultimately receive the effect. CustomPotionColor: The item uses this custom color, and area-of-effect clouds, arrows, and splash and lingering potions use it for their particle effects.The default value is "minecraft:empty", which gives it the "Uncraftable" name. A potion or tipped arrow getting its effects from this tag is named with the proper effect. For example, the value for an "Instant Health II" potion is "minecraft:strong_healing". This name differs from the status effect name. Potion: The name of the default potion effect.show_icon: 1 or 0 (true/false) - true if effect icon is shown. ![]() show_particles: 1 or 0 (true/false) - whether or not this effect produces particles.ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen.duration: The duration of the effect in ticks.amplifier: The amplifier of the effect, with level I having value 0.id: The resource location of the effect.custom_potion_effects: The custom potion effects (status effects) this potion or tipped arrow has.When a splash potion is dispensed from a dispenser When a splash potion is thrown by a player When a lingering potion is dispensed by a dispenser When a lingering potion is thrown by a player When a lingering potion impacts something Lingering potions use the Friendly Creatures sound category for entity-dependent sound events. See Item format#Potion Effects for more information, and status effect for a list of effects and IDs. In Java Edition, lingering potions can be obtained with any status effect using / give and the tag CustomPotionEffects, which is an array of effects for the potion. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder. It can be obtained using the following command: / give minecraft:lingering_potion. It is also available in potion and splash potion forms, as well as for tipped arrows. In Java Edition, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. Attempting to add a lingering potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion). In Bedrock Edition, using a lingering potion on a cauldron adds one level of that potion to the cauldron. A custom potion obtained via commands cannot craft arrows with the potion's custom name, lore, or the CustomPotionColor. ![]() Arrows of luck are exclusive to Java Edition. Lingering water bottles can be used on dirt, coarse dirt, or rooted dirt to turn it into mud.Ĩ 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8Īrrows of Decay are exclusive to Bedrock Edition unless obtained via creative or commands. Like the splash water bottle, a lingering water bottle puts out fire and damages endermen and blazes by 1. Lingering potions can also be thrown out of dispensers like splash potions. As far as healing is concerned, this makes the lingering potion much more powerful than the regular or splash potion, provided that the player is away from other mobs or players. For example, a player throwing the Lingering Potion of Healing II straight down consumes the cloud within a few seconds while being healed 5 times for a total of 20 × 10 health. ![]() The effect may be applied consecutively if the player or mob remains in the cloud. For effects without duration such as healing or harming, the potency of the effect is 1⁄ 2 that of the corresponding potion. During the cloud's existence, any player or mob that walks into it after the first second gets the corresponding status effect this decreases the radius by a 1⁄ 2 block immediately, reducing the cloud's lifespan by 5 seconds.įor effects with duration, the duration applied by the cloud is 1⁄ 4 that of the corresponding potion. The cloud starts with a radius of 3 blocks, decreasing to 0 over the course of 30 seconds. The cloud is made of the potion particles corresponding to the potion that was thrown. On impact they explode, creating a cloud. Lingering potions are thrown, like splash potions, by using them.
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